Jared is a writer, editor, and Communications Studies graduate who loves popular nerd culture (almost anything to do with Marvel, DC, Star Wars, or The Lord of the Rings) and the interactive ...
Task-oriented dialogue systems are sophisticated computational frameworks designed to facilitate goal-directed interactions between humans and machines. These systems integrate several core components ...
Jake is a writer from the United Kingdom. With a focus on first-person shooters, RPGs, and achievement hunting, writing about the gaming industry comes naturally and is a real point of pride. Outside ...
The Starfield persuasion system might not be as flashy as some of the game’s other features, but it’s certainly one of the most exciting ones. Giving players more ways to alter their playthrough using ...
Here's what Assassin's Creed: Odyssey will need to do to make its dialogue mechanic work. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Last ...
New Vegas-era dialog skill checks are back, and Starfield will have a unique persuasion system befit of a "classic" Bethesda game. Starfield is shaping up for its impending 2023 launch, and no epic ...
RPG Fallout: New Vegas lead writer worries Caesar's argument for authoritarianism 'was done a little too well,' but still believes 'you can't just make your tyrants cardboard villains' RPG Kingdom ...
The Witcher 3 is a massive game. It packs in 35 hours of dialogue, each line of which was voice acted and motion captured. If I had been in charge of orchestrating all the moving parts of the game's ...
Fallout 4 director and Bethesda big dog Todd Howard says that he still loves the game's cinematic dialogue system even if players don't. When asked about the best game he's worked on in an interview ...
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