NVIDIA has released a new driver update that adds support for Microsoft's DirectX 12 Ultimate framework. Announced earlier this year, the collection of developer APIs unifies support for several ...
Back in March Microsoft announced DirectX 12 Ultimate, which is the latest in a long line of application program interfaces (API) that has served as the middleman between the games you play and the ...
The newly released Nvidia DirectX 12 Ultimate Developer Preview Driver (450.82) is currently only available to registered users. It’s launch, however, means that game developers now essentially have a ...
Earlier today you might have read our overview of Microsoft's DirectX 12 Ultimate. The new API delivers a solid quartet of splendid graphical technologies - DirectX Raytracing, Variable Rate Shading, ...
Microsoft has published some details on its upcoming DirectX 12_2 feature level and which companies will be supporting these new capabilities in upcoming GPUs. If you're wondering how DirectX 12_2 and ...
NVIDIA released Game Ready Driver and Studio Drivers that deliver full support for the Microsoft DirectX 12 Ultimate feature stack, including: DirectX RayTracing (DXR), variable rate shading (VRS), ...
Godfall launched last week for PC, and as we reported earlier this month, the game didn't come with real time ray tracing effects enabled by default. While disappointing to gamers that wanted to get ...
The new 3DMark Speed Way benchmark sees UL teaming with Lenovo for branding, stressing out your GPU with ray tracing, and real-time global illumination to render realistic lighting and reflections.
Viable real-time ray tracing in games will no longer be the exclusive domain of Nvidia. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Lest ...
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