Shader Model 6.10 wants to make neural rendering a core DirectX feature, not just an NVIDIA trick, with a new unified matrix ...
Microsoft has unveiled Shader Model 6.10 in preview, introducing matrix math as a standard DirectX feature to enable neural ...
Microsoft rolls out Shader Model 6.10 and AgilitySDK 1.720, adding AI-ready APIs and improved GPU performance to DirectX 12.
The UE5 implementation is reportedly 'in progress' and could help developers reduce shader stutter and long load times in ...
After DirectX 12 Ultimate was announced, we started adding new tests to 3DMark to show how games can benefit from these new features. Our latest addition is the 3DMark Mesh Shader feature test, a new ...
Max out your GPU's matrix hardware without paying fealty to Nvidia.