When we were breaking down the meaty differences between the old-school 3G and the 3G S yesterday, we made an assumption about support for OpenGL ES 2.0 3D graphics APIs in the original iPhone 3G ...
The Khronos Group has released two new versions of its 3D graphics APIs. The mobile-oriented OpenGL ES specification has been given a major upgrade to version 3.0, and the desktop OpenGL specification ...
New Orleans - The Khronos Group, today announced OpenGL 3.2, the third major update in twelve months to the most widely adopted 2D and 3D graphics API (application programming interface) for personal ...
SIGGRAPH has only just begun, but the Khronos Group is already giving folks of the graphics programming persuasion some fresh APIs to talk about. Yesterday marked the release of the OpenCL 2.0 ...
OpenGL ES 2.0 Introduces New Era of Programmable Shaders Empowering Developers to Leverage Power of ATI’s Imageon® 3D Handheld Technology SIGGRAPH, Los Angeles, CA/ Munich, Germany – August 2, 2005 – ...
A GPU [Ref 1], Graphics Processing Unit, is a graphics processing core that will be present on any of the embedded processors targeted for multimedia applications. These are also available in most of ...
The Khronos Group, the industry consortium responsible for the care and feeding of the OpenGL graphics standard, on Monday announced the release of OpenGL 3.2. The new release adds features to improve ...
For OpenGL 2 capable hardware, these new extensions are provided: * ARB_texture_swizzle (also in core OpenGL 3.3) * ARB_sampler_objects (also in core OpenGL 3.3) * ARB_occlusion_query2 (also in core ...
Apple has taken the first steps toward completely killing OpenGL and OpenCL in Mojave in favor of its own Metal technology. Buried in the developer's documentation section, Apple made the declaration ...
In a scary twist that reinforces Valve's distaste of Windows 8, it turns out that the Source engine -- the 3D engine that powers Half Life 2, Left 4 Dead, and Dota 2 -- runs faster on Ubuntu 12.04 and ...