The crash of the videogame market in 1983 struck down a slew of victims, and unique products such as the Vectrex were not immune to its destructive ways. The all-in-one console featured a ...
The Vectrex may be the most innovative video game console you’ve never heard of. It had everything it needed to prompt a revolution, including controllers far more sophisticated than the competition ...
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Vectrex Mini revives ancient vectorbeam game console
In an age of blocky pixels, vectorbeam monitors offered sharp arcade action in games such as Asteroids, Tempest and Star Wars. The Vectrex game console brought the technology home, but the system's ...
Ask any hardcore gamer who grew up in the 1980s to name what they believe to be the first portable gaming console. They’d probably answer with the Entex Electric Baseball game or those tiny, white ...
The Vectrex is everybody’s favourite vector-based console from the early 1980s. Vector graphics really didn’t catch on in the videogame market, but the Vectrex has, nonetheless held on to a diehard ...
Watch Travis Landry’s appraisal of a 1982 Vectrex arcade system with 3D imager & games in North Carolina Museum of Art, Hour 1. Antiques Roadshow is available to stream on pbs.org and the free PBS App ...
It’s becoming clearer now that most old consoles and computers are ripe for a remake. From handhelds to mini versions of things such as the Commodore 64 or Spectrum, everything seems to be making a ...
When The Vectrex arrived in 1982, it felt like it had beamed in from the future. Unique then – and still today – as the only home console with a vector display, it served up pin-sharp glowing graphics ...
Retro heaven: Vectrex is on its way to the iPhone and iPad. Vectrex, the sent-from-the-future vector-based games console from 1982, is soon to come to iOS. The Vectrex Regeneration emulator, complete ...
I'm fully aware that I have a basement full of crap, and, yes, to many eyes, my collection of crap really may be analogous to a firm, healthy turd, but if I accept this unpleasant analogy, then I'd ...
It probably wouldn't have progressed in the same way, because vector graphics are sharply limited in terms of complexity. The way a normal CRT works is panning left to right, top to bottom, with the ...
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