Image courtesy of McGraw Hill. Imagine learning how to determine the slope of a right triangle by sending your own tiny skier down ski trails or by setting up skateboard ramps for a virtual skater to ...
McGraw Hill and Verizon Innovative Learning have announced new subject offerings and a collaborative feature update to their free mobile augmented reality app, McGraw Hill AR, launched last year. The ...
Augmented reality (AR) is a technology that enriches the classroom learning experience by overlaying digital content onto real-world content, simply using devices that already exist in most classrooms ...
Augmented reality (AR) has a rich history that dates back to 1968 when Ivan Sutherland and Bob Sproull introduced one of the inaugural AR headsets. This device projected graphical data via a heads-up ...
Augmented Reality (AR) can be fun technology to play with. The basic premise of AR is to overlay digital content on top of real things using something like a map, a camera, or sometimes the sky.
While augmented reality (AR) may seem like sci-fi jargon, and associated with expensive, experimental devices like the Microsoft Hololens, in fact, augmented reality is widely available, and has been ...