When it comes to accessibility in games, the first aspect people always look for is an options menu. From customizing controls, adjusting subtitle size, or even activating varying colorblind filters, ...
Inclusivity. It’s one of the biggest buzzwords inside corporations right now. But the person who brought the practice of inclusive design to Microsoft–Kat Holmes–isn’t so sure that companies really ...
It was the competition’s first example of accessible design, the idea that design can’t just serve some mythical average user—it has to consider the needs of traditionally overlooked communities.
In everyday life, we’re surrounded by items and facilities that people have designed for us. While many of these things and places are suitable for able-bodied, neurotypical people, others may not ...
Inclusive design, as shared by the Inclusive Design Group at the University of Cambridge, is defined as "design of mainstream products and/or services that are accessible to, and usable by, as many ...