Here I prepared a simple player movement controller for Unity that you can use in 3D projects. I have specified below the specific headers of the player controller. The new Input System is used for ...
_is_on_wall_left = body.is_on_wall() and body.get_wall_normal().x > 0 _is_on_wall_right = body.is_on_wall() and body.get_wall_normal().x < 0 ...
Abstract: The scalability of controller hardware-in-the-loop (CHIL) simulation is critical for validating control coordination and energy management in microgrids with distributed energy resources, ...