I've been fascinated by procedural animation and inverse kinematics for quite some time so I finally decided to try my hand at implementing these features in a small-scale project. Overall this proved ...
This project dates back to October 2021. It has been realized in collaboration with Julien Withfield within the scope of the course CS412/512 - Computer Games Design during my exchange semester at ...
In Proceedings of the SIGGRAPH Asia 2025 Conference Papers, a research team affiliated with UNIST reports a new AI technology that can animate 3D characters to mimic the exact movements shown in a ...
Abstract: As games grow in complexity, their performance drops. This creates the challenge of optimizing performance without sacrificing quality. A challenge many developers face. This paper explores ...