Abstract: Segmenting affordance in 3D data is key for bridging perception and action in robots. Existing efforts mostly focus on the visual side and overlook the affordance knowledge from a semantic ...
This is a UE4 Plugin made using C++ and Blueprints in Unreal Engine 4.27 (Check previous commits for 4.22, 4.24, 4.25, 4.26 version Content assets) Plugin designed to work with both Actors and ...
SOLE is highly generalizable and can segment corresponding instances with various language instructions, including but not limited to visual questions, attributes description, and functional ...