Due to DirectX 11 instructions such as "DECLARE_TEX2DARRAY" you can use up to 12 textures (12 * 4 = 48 - albedo, normal, mask, bump) for Unity terrain. You can even try 16 textures, by editing shader ...
In this 3D terrain mapping system, data collection from sensors during the UAV survey is done initially and further offline processing of the data is done to build a 3D map. The implementation of this ...
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