This repository is to display the GOAP system and how it can be achieved in Unity 6 using C#. GOAP stands for Goal Orientated Action Planning and is an artificial intelligence system for autonomous ...
Change: We will modify the reward for touching the ball and the existential reward/penalty to increase as the game progresses. This makes the agent more aggressive and strategic later in the episode.
Abstract: In an era where user interaction with technology is ubiquitous, the importance of user interface (UI) design cannot be overstated. A well-designed UI not only enhances usability but also ...
Abstract: The ever-expanding volume of scientific literature necessitates innovative solutions for efficient information organization and retrieval. This final qualifying work focuses on the ...
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