Microsoft outlined steps for developers to migrate existing C++ projects to Visual Studio 2026 with updated toolsets, standards, and SDKs.
A code execution vulnerability in the Unity game engine could be exploited to achieve code execution on Android and privilege escalation on Windows. Unity is a cross-platform game engine and ...
A vulnerability found in the Unity game engine has led to studio Obsidian Entertainment taking down five of its games, including the premium edition of its 2025 release Avowed. The Unity issue, ...
Relic Entertainment has been on something of a roller-coaster ride over the past couple of decades. The studio leapt to fame in the late 1990s with the release of the critically acclaimed and ...
Microsoft's unified agent experience in VS Code consolidates Copilot, Codex, and custom agents, introducing Agent Sessions, a ...
Microsoft is removing more methods that help users create local Windows accounts and bypass the Microsoft account requirement when installing Windows 11. The change ...
Elon Musk has made a series of ambitious predictions about his AI tech and its ability to create video games and movies, although there is a healthy dose of scepticism online around the claims. In a ...
This will be a beautiful game. Rockstar Games is working hard to deliver its next major game into the marketplace. We know that Grand Theft Auto VI is coming our way in May of 2026. Likewise, we see ...
Fighting Games 2XKO director says players should know the LoL fighting game "might not be good" at everything at first, but Riot will "address it" – "We're going to make mistakes" Fighting Games ...
Forthcoming extraction shooter Arc Raiders will make progression wipes voluntary, through its newly revealed Expedition Project. Progression wipes essentially reset a player's progress in a game and ...
Games "Two words: cancel now" – Xbox Game Pass cancelations seemingly surge following Microsoft's tone-deaf post praising "more rewards" amid 50% price hike, and even GameStop's got jokes: "$29.99 ...
Visual recoil refers to how strongly your camera shakes when you fire your weapon. This is tied to a number of things, but if you want to keep visual recoil to a minimum, you can tweak some ...